One of the 4 core team members to bring the DreamGlass to life. Some of my responsibilities included: SDK design & development, Unity development of demos and promotional assets for major trade shows and events including the Consumer Electronics Show(CES 2018) with over 182,000 industry professionals & the Augmented World Expo(AWE 2018) with nearly 6,000 attendees. Worked with computer vision team to implement hardware features in Unity SDK. Worked on the look & design of the headset. Was the primary contact for public relations teams & created promotional assets, video direction, CG Renders of the headset, & logos.